Herczeg, M., Ohlei, A., Schumacher, T. and Winkler, T. (2021).
Ambient Learning Spaces: Systemic Learning in Physical-Digital Interactive Spaces. In: Algorithmic and Aesthetic Literacy. Emerging Transdiszipinary Explorations for the Digital Age. Verlag Barbara Budrich GmbH, Opladen/Berlin/Toronto, 2021. 97-115.
https://doi.org/10.3224/84742428.06

Herczeg, M., Winkler, T. and Ohlei, A. (2019).
Ambient Learning Spaces for School Education. In Proc. of iCERi 2019 – 12th Annual Intl. Conf. of Education, Research and Innovation, Seville, Spain, IATED, pp. 5116-5125, 2019.
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Winkler T., Ohlei A., Ide M., Herczeg M. (2019).
Creating Augmented Realities in the Context of Lessons in Secondary Schools. In EdMedia 2019.
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Winkler T., Akyildiz D., Herczeg M (2019).
SpelLit: A Collaborative Body- and Space-Related Interactive Learning Game for School Children to acquire reading and Writing Skills. In EdMedia 2019.
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Bouck-Standen D., Ohlei A., Winkler T., Herczeg M. (2018).
Narrative Semantic Media for Contextual Individualization of Ambient Learning Spaces. In Böhm, S (Ed.) CENTRIC 2018. Nice, France: IARIA. 26-31.
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Bouck-Standen D., Ohlei A., Höffler S., Daibert V., Winkler T., Herczeg M. (2018).
Reconstruction and Web-based Editing of 3D Objects from Photo and Video Footage for Ambient Learning Spaces. International Journal On Advances in Intelligent Systems, Vol. 11.
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Bouck-Standen D., Ohlei A., Winkler T., Herczeg M. (2018).
An Approach to Auto-Enhance Semantic 3D Media for Ambient Learning Spaces. In Kropf, J & Berntzen, L (Eds.) AMBIENT 2018 – The Eight International Conference on Ambient Computing, Applications, Services and Technologies 27-32. Auflage. Athens, Greece: IARIA.
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Kammer D., Keck M., Rassmy B., Fröhlich T., Winkler T. (2018).
11. Workshop Be-greifbare Interaktion. In Dachselt, R & Weber, G (Eds.) Mensch und Computer 2018 – Workshopband, 02.-05. September 2018, Dresden. Gesellschaft für Informatik e.V.. 151-156.
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Ohlei A., Winkler T., Wessel D., Herczeg M. (2018).
Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass. In ISMAR. Munich.
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Ohlei A., Bouck-Standen D., Winkler T., Herczeg M. (2018)
InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions. In: Dachselt, R. & Weber, G. (Hrsg.), Mensch und Computer 2018 – Workshopband. Bonn: Gesellschaft für Informatik e.V. 
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Ohlei A., Bouck-Standen D., Winkler T., Herczeg M. (2018)
InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Context. In: Dachselt, R. & Weber, G. (Hrsg.), Mensch und Computer 2018 – Workshopband. Bonn: Gesellschaft für Informatik e.V. 
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Winkler T., Bouck-Standen D., Herczeg M. (2018)
Modell für eine Lehrerevaluation zum Einsatz des körper- und raumbezogenen Miteinander-Lernspiels AlgoFrogs. In: Dachselt, R. & Weber, G. (Hrsg.), Mensch und Computer 2018 – Workshopband. Bonn: Gesellschaft für Informatik e.V..

Bouck-Standen D., Ohlei A., Daibert V., Winkler T., Herczeg M. (2017).
NEMO Converter 3D: Reconstruction of 3D Objects from Photo and Video Footage for Ambient Learning Spaces. In Mauri, J L & Gersbeck-Schierholz, B (Eds.) AMBIENT 2017 – The Seventh International Conference on Ambient Computing, Applications, Services and Technologies. Barcelona, Spain: IARIA. 6-11.
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Ide M., Winkler T., Bouck-Standen D. (2017).
ActeMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching. In Johnston, J P (Ed.) EdMedia: World Conference on Educational Media and Technology. Washington, DC.1327-1335.
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Ohlei A., Bouck-Standen D., Winkler T., Wittmer J., Herczeg M. (2017).
InfoGrid4Museum: Eine mediale Vermittlungsstrategie mittels Augmented Reality für Museen. In 47. Jahrestagung der Gesellschaft für Informatik e.V. (GI). Chemnitz: Gesellschaft für Informatik (GI).
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Winkler T., Bouck-Standen D., Ide M., Ohlei A., Herczeg M. (2017).
InteractiveWall 3.1 – Formal and Non-Formal Learning at School with Web-3.0-based Technology in Front of Large Multi-touch Screens. In Johnston, J P (Ed.) EdMedia: World Conference on Educational Media and Technology. Washington, DC: AACE. 1317–1326.
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Winkler T., Bouck-Standen D., Herczeg M. (2017).
ALS-GameCreator für be-greifbare Miteinander-Lernspiele. In Burghardt, M, Wimmer, R, Wolff, C & Womser-Hacker, C (Eds.) Mensch und Computer 2017 – Workshopband, 1.-13. September 2017, Regensburg. Gesellschaft für Informatik. 337-343.
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Bouck-Standen D., Schwandt M., Winkler T., Herczeg M. (2016).
ELBlocks – An Interactive Semantic Learning Platform for Tangibles. Mensch & Computer 2016, Workshopband.
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Berta R., Bellotti F., van der Spek E., Winkler T. (2016).
A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education. In Nakatsu, R, Rauterberg, M & Ciancarini, P (Eds.) Handbook of Digital Games and Entertainment Technologies. Springer. 1-22.
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Winkler T., Stahl J., Jahn G., Herczeg M. (2015).
SpelLit 3.0 – Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache. In Weisbecker, A, Burmester, M & Schmidt, A (Eds.) Mensch & Computer 2015, Workshopband. Stuttgart: Oldenbourg Wissenschaftsverlag. 543-550.
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Winkler T., Scharf F., Herczeg M. (2014).
Ambiente Lernräume – Ambient Learning Spaces. Informatik Spektrum, Sonderheft: Interaction Beyond the Desktop.
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Winkler T., Ide M., Hahn C., Herczeg M. (2014).
Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten. i-com : Zeitschrift für interaktive und kooperative Medien, Vol. 12.
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Winkler T., Ide M., Hahn C., Herczeg M. (2014).
InteractiveSchoolWall: A Digitally Enriched Learning Environment for Systemic-Constructive Informal Learning Processes at School. In EdMedia. Tampere, Finland.
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Winkler T., Scharf F., Herczeg M. (2013).
SpelLit – Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben. In Boll, S, Maaß, S & Malaka, R (Eds.) Workshopband Mensch & Computer 2013. München: Oldenbourg. 179-184.
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Winkler T., Ide M., Herczeg M. (2013)
The Use of Hypervideo in Teacher Education. In AUCEi 2013. Cocoa Beach, Florida: Association of Ubiquitous and Collaborative Educators International.
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Winkler T., Herczeg M.
The Mobile Learning Exploration System (MoLES) in Semantically Modeld Ambient Learning Spaces. In ACM IDC 2013. New York.
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Hahn C., Wolters C., Winkler T., Herczeg M. (2012).
Programmieren im Vorschulalter mit Hilfe von Tangicons. In Reiterer, H & Deussen, O (Eds.) Mensch & Computer 2012 – Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!? Oldenbourg Verlag. 135-140.
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Ide M., Winkler T. (2012).
Hypervideo – Neue ästhetische Projekte in Web 2.0 : Hyperstrukturen in Lernprozessen. In Lauffer, J & Röllecke, R (Eds.) Chancen digitaler Medien für Kinder und Jugendliche. Medienpädagogische Konzepte und Perspektiven. Vol. 7. München: Kopaed. Dieter Baake Preis Handbuch 7.
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http://www.imis.uni-luebeck.de/publikationen/Hypervideo-Kopaed-Verlag-web.pdf

Winkler T., Ide M., Herczeg M. (2012).
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes. In Resta, P (Ed.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE 2012). Austin, TX, USA: AACE. 3133-3140. 
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Winkler T., Cassens, J., Herczeg, M. (2012)
Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnitstellen. In Robben & Schellhowe (Ed) Be-greifbare Interaktionen: Touchscreens, Wearables, Tangibles und Ubiquitous Computing. Bielefeld: transcript Verlag. 305-322.
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https://www.transcript-verlag.de/978-3-8376-2005-4/be-greifbare-interaktionen/?number=978-3-8376-2005-4

Scharf F., Winkler T., Hahn C., Wolters C., Herczeg M. (2012).
Tangicons 3.0: An Educational Non-Competitive Collaborative Game. In Proceedings of the IDC 2012. Bremen.
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Winkler T., Ide M., Herczeg M. (2012).
InteractiveSchoolWall: A Digital Enriched Learning Environment for Systemic-Constructive Informal Learning Processes. In Proceedings of the SITE 2012.
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Winkler T., Scharf F., Peters J., Herczeg M. (2011).
Tangicons – Programmieren im Kindergarten. In Eibl, M & Ritter, M (Eds.) Workshop-Proceedings der Tagung Mensch & Computer 2011 – überMEDIEN ÜBERmorgen. Universitätsverl. Chemnitz. 23-24.
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Winkler T., Ide M., Herczeg M. (2011).
YouTube Annotations: Reflecting Interactive, Web Based Hypervideos in Teacher Education. In Maddux, C D (Ed.) Research Highlights in Technology and Teacher Education. AACE. 81-88.
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Winkler T., Ide M., Herczeg M. (2011)
YouTube Annotations: Reflecting Interactive, Web based Hypervideos in Teacher Education. In Proceedings of the SITE. AACE. 3517-3524.
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Winkler T., Scharf F., Hahn C., Herczeg M. (2011).
Ambient Learning Spaces. In Méndez-Vilas, A (Ed.) Education in a Technological World: Communicating Current and Emerging Research and Technological Efforts. Badajoz, Spain: Formatex Research Center. 56-67.
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Scharf F., Günther S., Winkler T., Herczeg M. (2010).
SpelLit: Development of a Multi-Touch Application to Foster Literacy Skills at Elementary Schools. In Proceedings of IEEE Frontiers in Education Conference 2010, Arlington, Virginia, October 27-30, 2010. Arlington, Virginia: IEEE. Session T4D-1-6. Abstract Tagged XML BibTex Google Scholar

Winkler T., Ide M. (2010).
Ästhetisch-informatische Medien im Kindergarten. In at al., D (Ed.). Klett-Kallmeyer. 225-229
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Winkler T., Cassens J., Abraham M., Herczeg M. (2010).
Die Interactive School Wall – eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects. In Schroeder, U (Ed.) Workshop-Proceedings der Tagung Mensch & Computer 2010: Interaktive Kulturen. Berlin: Logos Verlag. 177-178
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Winkler T., Ide M., Herczeg M. (2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes. In Cleborne D., Maddux, B., Gibson, D. (Ed.) Research Highlights in Technology and Teacher Education 2010. AACE. 221-228.
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Winkler T., Ide M., Herczeg M. (2010).
Teaching Teachers to Teach with Body and Space related Technologies: Programmable Clothing in Performative Teaching Processes. In Gibson, D & Dodge, B (Eds.) Proceedings of the SITE. AACE.
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Winkler T., Ide M., Herczeg M. (2009).
Connecting Second Life and Real Life: Integrating Mixed-Reality-Technology into Teacher Education. In R., W, Mc. Ferrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of SITE 2009. Chesapeake, VA: AACE. 1141-1148.
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Feldner B., Günther S., Schmitt F., Winkler T., Herczeg M. (2009).
A Dolphin Is a Dolphin Is a Dolphin? Multimedia Enriched Learning Objects in NEMO. In Proceedings of IEEE ICALT 2009.29 – 31.
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Ide M., Winkler T. (2009).
Lernen mit körper- und raumbezogenen digitalen Medien – Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert. In Kraus (Ed.). Athena Verlag. 141-180.
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Ide M., Winkler T. (2009).
Lernen mit körper- und raumbezogenen digitalen Medien – Wie Kommunizieren und Interagieren in sog. „gemischten Realitäten“ Lernen verändert. In Kraus (Ed.). Athena Verlag. 141-180.
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Winkler T., Günther S., Herczeg M. (2009).
Moles: Mobile Learning Exploration System. In R., W, Mc. Ferrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of Society for Information Technology & Teacher Education International Conference (SITE). AACE. 3230-3234.
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Winkler T., Ide M., Wolters C., Herczeg M. (2009).
We Write: ‘On-the-Fly’ Interactive Writing on Electronic Textiles with Mobile Phones. In Proceedings of IDC 2009. ACM. 226-229.
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Günther S., Winkler T., Herczeg M. (2009).
Web Communities for Teachers: How Teachers Relate to Digital Interactive Media by Discussing It in Online Forums. In Weber, R, McFerrin, K, Carlsen, R & Willis, D A (Eds.) Proceedings of SITE 2009. Chesapeake, VA: AACE. 2803-2806.
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Winkler T., Ide-Schöning M., Herczeg M. (2008).
Learning from Media Arts: Second Life as Augmented Reality Interface for Learning. In Luca, J & Weippl, E R (Eds.)Proceedings of ED-MEDIA 2008. Chesapeke, VA: AACE. 5484-5491.
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Winkler T., Ide-Schöning M., Herczeg M. (2008).
Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval Ages. In McFerrin, K, R., W,Carlsen, R & Willis, D A (Eds.) Proceedings of SITE 2008. Chesapeak, VA: AACE. 3441-3449.
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Günther S., Winkler T., Herczeg M. (2008).
Mobile Learning with Moles: A Case Study for Enriching Cognitive Learning by Collaborative Learning in Real World Contexts. In Luca, J & Weippl, E R (Eds.) Proceedings of ED-MEDIA 2008. AACE. 374-380.
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Winkler T., Günther S., Herczeg M., Lob S., Kotewicz T., Kosicki N., Busch A. (2008).
Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext. In Herczeg, M &Kindsmüller, M C (Eds.) Mensch & Computer 2008. Viel Mehr Interaktion. München: Oldenbourg Verlag. 267-276.
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Scharf F., Winkler T., Herczeg M. (2008).
Tangicons: Algorithmic Reasoning in a Collaborative Game for Children in Kindergarten and First Class. InProceedings of IDC 2008. Chicago: Nortwestern University. 242-249.
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Winkler T. (2007).
Die Gesetze der Einfachheit. Eine Buchbesprechung von John Maedas “Laws of Simplicity”. MMI-Interaktiv, Vol. 13, 103-107.
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Winkler T., Herczeg M. (2007).
KiMM – Lernen und Verstehen mit Tangible Media. In Koschke, R, Herzog, O, Rödiger, K – H & Ronthaler, M (Eds.)INFORMATIK 2007, Informatik trifft Logistik. Gesellschaft für Informatik. 535-539.
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Winkler T., Ide-Schöning M., Herczeg M. (2007).
Learning Biology through the Creative Use of Artistic Digital Media: Constructing Phyconic Control for a Video Installation. In Montgomerie, C & Seale, J (Eds.) Proceedings of ED-MEDIA 2007. Chesapeake, USA: AACE. 4044-4054.
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Winkler T., Ide-Schöning M., Herczeg M. (2007).
Sustainable Teaching through the Use of Media Art Technology – Creating Biological Knowledge by Designing a Multimodal Interactive Tangible Media Installation. In Carlsen, R, McFerrin, K, Price, J, Weber, R & D.A., W (Eds.)Proceedings of the SITE 2007. Chesapeake, USA: AACE. 2155-2162.
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Melzer A., Hadley L., Glasemann M., Werner S., Winkler T., Herczeg M. (2007).
Using Iterative Desgin and Development for Mobile Learning Systems in School Projects. In Kinshuk, Sampson, D G,Spector, J M & Isaías, P (Eds.) Proceedings of ICEC CELDA 2007. Porto, Portugal: iadis. 65-72.
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Winkler T., Herczeg M. (2006).
KiMM – Kids in Media and Motion: Medienpaedagogik im 21. Jahrhundert. In: Medienbildung in der Migrationsgesellschaft, Hugger, K & Hoffmann, D (Eds.). Bielefeld: GMK e. V.. 163-171.
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Winkler T., Herczeg M., Goldmann A. (2006).
Kinder gestalten einen interaktiven, nichtlinearen Mixed-Reality-Geschichten-Raum. BDK-Mitteilungen, Vol. 3, 3, 26-29.
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Goldmann A., Winkler T., Herczeg M. (2006).
Takelwerk: eine nicht lineare und interaktive Geschichte. Lehrer-Online.
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Winkler T., Goldmann A., Herczeg M. (2006).
Why and what children learn while creating an interactive, non linear Mixed-Reality-Storytelling-Room. In Crawford, C M (Ed.) Proceedings of SITE 2006. Chesapeake, VA: AACE. 742-749.
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Winkler T., Arend S., Hadley L., Melzer A., Herczeg M. (2005).
Bubble Caster – A Mixed Reality Children Application for Interactive Shadow Play. In Proceedings of IDC 2005. Boulder: University of Colorado.
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Melzer A., Hadley L., Winkler T., Herczeg M. (2005).
Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools. In Kinshuk, Sampson, D G & Isaias, P (Eds.) Cognition and Exploratory Learning in Digital Age (CELDA 2005). IADIS. 123-130.
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Winkler T., Schneider-Prengel V., Herczeg M. (2005).
Kids in Media and Motion. Grundschule.
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Winkler T., Herczeg M. (2005).
KiMM – Kids in Media and Motion. Forum der Unesco Projektschulen, Vol. 3-4, 97-110.
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Winkler T., Herczeg M. (2005).
Pervasive Computing in der Schule. In Stary, C (Ed.) Mensch & Computer 2005 Kunst und Wissenschaft – Grenzueberschreitung der interaktiven ART. Oldenbourg Verlag. 253-255.
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Winkler T., Herczeg M. (2005).
Pervasive Computing in Schools – Embedding Information Technology into the Ambient Complexities of Physical Group-Learning Environments. In Carlsen, R, Gibson, I, McFerrin, K, Price, J, Weber, R & Willis, D A (Eds.) Society for Information Technology & Teacher Education (SITE 2005). AACE. 742-749.
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Winkler T., Herczeg M. (2004).
Avatars – can they help developing personality among students in school? In International Conference on Information Technology Based Higher Education an Training, ITHET 2004. IEEE. 174-178.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2004).
Digitale Medien als Schnittstelle zwischen Kunst und Informatik im Kontext künstlerischer Konzepte und erweiterter Kunst – und Mediendidaktischer Vermittlungsfelder. In: Künstlerische Bildung nach Pisa, Neue Wege zwischen Kunst und Bildung, Kettel, J (Ed.). Oberhausen: Athena Verlag. 412-417.
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Winkler T., Herczeg M. (2004).
Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht / Design of multi-sensory Mixed-Reality Learning Environments. i-com Zeitschrift für interaktive und kooperative Medien, Vol. 1, 29-33.
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Winkler T., Herczeg M., Reimann D., Höpel I. (2004).
Learning in our in creasing world by connecting it to bodily Experience, dealing with Identity and systemic Thinking. In Carlsen, R, Davis, N, Price, J, Weber, R & Willis, D. A. (Eds.) Society for Information Technology & Teacher Education, SITE 2004. AACE. 3794-3801.
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Höpel I., Reimann D., Winkler T., Herczeg M. (2004).
Mixed Reality – Medien eröffnen neue Räume. In: Ästhesitische Erziehung und neue Medien, Zwischenbilanz zum BLK-Programm “Kulturelle Bildung im Medienzeitalter”, Ermert, K, Brinkmann, A & Lieber, G (Eds.). Wolfenbuettel: Bundesakademie für kulturelle Bildung. 148-160.
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Reimann D., Winkler T., Herczeg M., Hoepel I. (2004).
Mixed-Reality-Projekte im Arbeitsfeld ausserschulischer Jugendmedienbildung. CORAX Magazin für Kinder- und Jugendarbeit, Vol. 12, 23-26.
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Winkler T., Herczeg M. (2004).
System Wusel – Ein interaktives Environment entsteht. Computer + Unterricht, Vol. 3, 55, 34-37.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2004).
Theorie und Praxis integrierter aesthetischer und informatischer Aus- und Fortbildung (ArtDeCom). In Bergmann, S,Lauffer, J, Mikos, L, Thiele, G A & Wiedemann, D (Eds.). Bonn: Bundeszentrale für politische Bildung. Medienkompetenz, Modelle und Projekte.
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Winkler T., Reimann D., Herczeg M., Höpel I. (2003).
Creating Digitally Augmented Multi-Sensatory Learning Spaces – A Transdisciplinary Approach Towards Aesthetical Creation an Computational Modelling at School. In Szwillus, G & Ziegler, J (Eds.) Mensch & Computer 2003. Teubner Verlag. 307-316.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2003).
Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality Environments in Interdisciplinary Education Processes. In Lassner, D & Naught, C M (Eds.) ED-Media 2003. AACE. 915-921.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2003).
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces. In V, D, Spector, M J, Sampson, D G & Kinshuk (Eds.) IEEE International Conference on Advanced Learning Technologies, ICALT 2003. IEEE. 384-385.
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Reimann D., Winkler T., Herczeg M., Höpel I. (2003).
Investigating the Computer as a Medium in Creative Processes- an interdisciplinary Approach. In Pironnen, L (Ed.)InSea on Sea-Conference.
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Winkler T., Kritzenberger H., Herczeg M. (2002).
Collaborative and Constructive Learning of Elementary School Children in Experimental Learning Spaces along the Virtuality Continuum. In Herczeg, M, Prinz, W & Oberquelle, H (Eds.) Mensch und Computer 2002: Vom interaktiven Werkzeug zu koopertativen Arbeits- und Lernwelten. Teubner Verlag. 115-124.
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Winkler T., Kritzenberger H., Herczeg M. (2002).
Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School Children. In Barker, P & Rebelsky, S (Eds.) ED-MEDIA 2002. AACE. 1034-1039.
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Winkler T. (1999)
Über die Ortsgebundenheit von Architektur in Eickelberg. In: Symposeon / Visionen für ein verletztes Dorf. Hochschule Wismar (Hrsg.), Wismar.

Winkler T. (1994)
Die Phänomenologie von Maurice Merleau-Ponty als ungeschriebene Kunstphilosophie. Dissertation: Universität Hamburg.
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Winkler, T. (1991)
Profile der Aesthetik: der Status von Kunst und Architektur in der Postmoderne / Heinz Paetzold 1990 (Rezension). In: Philosophischer Literaturanzeiger, 44 (4): Frankfurt a.M., 351 – 353.

Howold, J., Winkler, T., Kastorff, O. Zander, S. (1985).
Leben und Arbeit in Herrenwyk: Geschichte der Hochofenwerk Luebeck AG, der Werkskolonie und ihrer Menschen. Wulf Schadendorf (Ed) Verlag Schmidt-Römhild, Lübeck.

Winkler T. (1987)
Zeit / Wahrnehmung / Kunst, Versuch einer Diagnose der Zeit in der Malerei der Gegenwart am Beispiel der Arbeiten von Raimer Jochims. Museum für Kunst und Kulturgeschichte der Hansestadt Lübeck (Hrsg.). In: Raimer Jochims, Ritter: Klagenfurt, 74 – 79.
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Winkler T. (1984)
Aesthetik – Semiotik – Didaktik: differenzierte Wahrnehmung als Prinzip ästhetischer Erziehung / Klaus H. Kiefer 1982 (Rezension). In: Philosophischer Literaturanzeiger, 37 (4): Aachen 1984, 330 – 332.